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Osmo Genius Starter Kit for iPad - Educational Learning Games for Kids Ages 6-10 | Words, Numbers & Tangram Puzzles | Interactive Math, Phonics & Spelling Activities | Includes iPad Base | Perfect for Homeschooling & Classroom Learning
Osmo Genius Starter Kit for iPad - Educational Learning Games for Kids Ages 6-10 | Words, Numbers & Tangram Puzzles | Interactive Math, Phonics & Spelling Activities | Includes iPad Base | Perfect for Homeschooling & Classroom Learning

Osmo Genius Starter Kit for iPad - Educational Learning Games for Kids Ages 6-10 | Words, Numbers & Tangram Puzzles | Interactive Math, Phonics & Spelling Activities | Includes iPad Base | Perfect for Homeschooling & Classroom Learning

$67.15 $122.1 -45%

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Estimated Delivery:7-15 days international

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SKU:74094016

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Product Description

This fits your . Make sure this fits by entering your model number. OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play. TEACHING: Let math feel more like playing, allowing for many ways to solve math equations & gain confidence - travel around the world in the game while learning about & collecting fish. The games foster counting, addition, subtraction, & multiplication with the use of numbers and dots play tiles to pop the number bubbles (Numbers). SKILLS LEARNED: Math, addition, counting, subtraction, multiplication, problem solving, listening, geography, marine biology and visual thinking. Osmo sees and reacts to real-life movement. Geared towards children & love of learning. AGE & CAPABILITY: Ages 6-10+. Games are designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment. TEACHING: Arrange puzzle pieces to match on-screen shapes and complete over 100 designs/puzzles enabling creativity & visual problem solving (Tangram). Create unique profiles per child, and the more you play, additional puzzles will open up. Ability to play the game with a friend. SKILLS LEARNED: Listening, visual thinking, critical thinking, problem solving, puzzles, creative problem solving and fine motor skills. Osmo sees and reacts to real-life movement. Geared towards children & love of learning. TEACHING: An interactive letter, spelling & vocabulary game - with built in fun. The game offers skill level selection (easy - difficult). Learn how to spell words & vocabulary with on-screen images in a fun filled digital learning experience (Words). TEACHING: Use the Osmo Base for iPad to play any of the Osmo games. An Osmo Base is required for game use. Ships with two games, solve creative physics puzzles by drawing lines or placing items in front of the screen (Newton) and learn to draw anything with creative drawing skills (Masterpiece). Osmo Projector works with the Osmo Base and reflector, helping teachers/students project their real written notes onto a professional-looking, virtual blackboard for conferencing or recorded lessons. Osmo Projector is an at-home learning tool that lets you broadcast your desk (Osmo Projector). SKILLS LEARNED: Visual thinking, problem solving, drawing, listening and physics. Osmo sees and reacts to every real-life move. Geared towards children & love of learning. Show more

Product Features

OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play.

TEACHING: Let math feel more like playing, allowing for many ways to solve math equations & gain confidence - travel around the world in the game while learning about & collecting fish. The games foster counting, addition, subtraction, & multiplication with the use of numbers and dots play tiles to pop the number bubbles (Numbers).

SKILLS LEARNED: Math, addition, counting, subtraction, multiplication, problem solving, listening, geography, marine biology and visual thinking. Osmo sees and reacts to real-life movement. Geared towards children & love of learning.

AGE & CAPABILITY: Ages 6-10+. Games are designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment.

TEACHING: Arrange puzzle pieces to match on-screen shapes and complete over 100 designs/puzzles enabling creativity & visual problem solving (Tangram). Create unique profiles per child, and the more you play, additional puzzles will open up. Ability to play the game with a friend.

SKILLS LEARNED: Listening, visual thinking, critical thinking, problem solving, puzzles, creative problem solving and fine motor skills. Osmo sees and reacts to real-life movement. Geared towards children & love of learning.

TEACHING: An interactive letter, spelling & vocabulary game - with built in fun. The game offers skill level selection (easy - difficult). Learn how to spell words & vocabulary with on-screen images in a fun filled digital learning experience (Words).

TEACHING: Use the Osmo Base for iPad to play any of the Osmo games. An Osmo Base is required for game use. Ships with two games, solve creative physics puzzles by drawing lines or placing items in front of the screen (Newton) and learn to draw anything with creative drawing skills (Masterpiece). Osmo Projector works with the Osmo Base and reflector, helping teachers/students project their real written notes onto a professional-looking, virtual blackboard for conferencing or recorded lessons. Osmo Projector is an at-home learning tool that lets you broadcast your desk (Osmo Projector).

SKILLS LEARNED: Visual thinking, problem solving, drawing, listening and physics. Osmo sees and reacts to every real-life move. Geared towards children & love of learning.

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